
Ranged DPS:
Classes that generate higher threat will be positioned on the outer circle. Classes that can either drop threat or stun will be positioned on the inner circle. Look at the diagram I've posted, everyone must stick to their pre-assigned DPS targets during the beast spawn. DPS hard when the beasts emerge, as soon as your beast target is killed, look to see if anyone needs help, if not, get back to Saurfang.
Melee DPS:
Rogues are positioned on either side of Saurfang and FoK snare the beasts as they spawn. Keep your eyes on the DBM timer on the beasts, make sure you have enough energy to snare them as soon as they spawn.
Ret Paladins and Fury Warriors, be very careful with your divine storm and whirlwinds in this encounter. Consecrate is ok, the stun from Pawned should give you guys enough cover to DPS as usual, and the ranged DPS should have enough threat on them inside the 3 seconds of the snare. Be careful.
Paladins BOPs:
BOP anyone who has blood boil - the first round of blood boils (there will be 3) will be handled by the 2nd Holy Paladin, Ret Paladin, and the Prot Paladin. Whenever your BOPs are up, bop anyone with blood boil. This will push back the first mark a good 20 seconds.
Holy Paladins:
1. Never ever ever use Divine Plea if you are healing a mark, Never ever ever refresh your Beacon once his Blood Points rise above 50% or once he Frenzies. You will never have a free GCD to do anything besides Holy Light your two marks. Do not attempt to cheat and downrank to a holy shock flash heal. If you look at logs, when he is frenzied + above 50% blood points, he will be hitting marked targets 15k every 2 seconds. The DPS on marked targets is insane, do not deviate at all from your assigned targets - trust your fellow healers to do their job! Do not do anything more than your assignment.
2. Refresh your beacons when his blood points are at 0, he hits for a light 8k dps on marked targets at that point. You can spare a gcd at this time. When a new mark goes out, that is your queue to refresh your beacon. Do not screw up this timing as if you find yourself having to refresh beacon at any other time your target will die.
3. Never ever Divine Plea, we will take 3 druids to this fight whose innervates you will be eating. We will also stack your group with 2 shadow priests and Shamji for extra regen. Bring as much Mp5 gear as possible to this fight. You will be doing nothing but spamming Holy Light the entire fight, it will be very hectic, but you have to trust the raid to help you with your mana.
Resto Shamans:
Mark Healers, the 5th and 6th marks are yours. Move your earthshield to this person and do nothing but spam chain heal on this person for the remainder of the fight.
We will be bringing an elemental shaman to the raid, so do not pop lust, you will not have the gcd to do it, focus on your mark and nothing else. Use up your Mana Tide Totems before he enters Frenzy, the 5th and 6th marks, if we manage BPs properly, shouldn't happen before the Frenzy, therefore use them before Frenzy.
Disc Priest:
Your job is to raise the EH of the entire raid, spam shields on everyone, especially people with marks. Do not try to spot heal, just keep spamming shields. Use your Hymn of Hope at around 40% before Saurfang enters Frenzy, you will not have the GCD to pop this during Frenzy. You and the Resto Druid will be healings tanks in Frenzy.
Resto Druid:
By the time that we enter frenzy, you and the Disc Priest and perhaps one Resto Shaman will be the only free healers. By the 10% mark, all 6 marks will have gone out and you and the Disc Priest will be the only two healers free to heal the raid. Your main priority will be to keep full hots on the current tank and spam nourish. If you have a free gcd heal raid, but it is up to you and the Disc Priest to keep up the tanks and heal the raid.
Druids/Innervate:
Pull out individual frames for the two holy paladins so you can monitor their mana, it is your responsibility to give them your innervates without them asking for it - they will be far too busy healing to focus on anything else.
Caambria - your Innervates always go to Chosin, Innervate him when he is at 60% mana, re-innervate every time it is up.
Resto Druid - your Innervates always go to Turalion, Innervate him when he is at 60% mana, re-innervate every time it is up.
Balance Druid - your Innervates will go to which ever Holy Paladin needs it most.