General Timing of the events.
1. The raid has 90 seconds from the start of phase 2 until the first set of portals spawn. During this time, all ranged should be focused on dpsing down the Crusher (when stop dps is called, kill a constrictor-preferably one that has someone constricted), all melee should be focused on dpsing down Corruptor tentacles. 15 seconds before the first set of portals are spawned, I will call it out on vent, and IMMEDIATELY all melee needs to get into portal spawn position.
2. After a brain phase, the melee group has less than 15 seconds to refill their sanity and get back in position for another portal phase. Don't worry too much about Corruptors during the times in between portals. Check your sanity (if below 80% go refill it), and get back in position for portals.
It's imperative you get to your portals early so that someone doesn't panic at the last second and take the wrong one. TAKE THE PORTALS ASSIGNED TO YOU! Failing to take the one assigned to you can screw someone else over and we lose dps in the brain room.
If you get constricted, call it out in vent - if the ranged dps can manage we will break you out, or assign another person to take your portal.
Ranged / Crusher Group Refinements.
1. Healers, focus on decursing, removing diseases, and especially removing the Apathy (magic) debuff from as many people as possible. Apathy is the #1 cause of slow dps up top. (My mistake misunderstanding the source of this debuff last week.)
2. Spread out around 10 yards to prevent Madness from spreading throughout the raid. Stick together though, don't be too far away from healers, otherwise you won't get cleansed.
Melee Group Refinements.
We will split the melee groups into 3 subgroups. There are 9 melee going into the portals, we will assign 3 people to go immediately for the 3 tentacles in the far backs of the rooms. The other 2 groups of 3 people follow up through their respective flanks.
The most important thing for the melee group to realize is that killing the tentacles fast (before 20 seconds) should be their primary focus. The faster the kill all the tentacles, the more stable things become for the group up top dealing with crushers. Make sure you have health bars on targets turned on, don't hit tentacles that are low if someone is already beating on it, bypass it and get to the next tentacle asap.
Things to remember when the melee group reaches Yogg's brain.
1. Blow Bloodlust when the melee group gets to Yogg's brain.
2. Save all your CDs for dps on Yogg's brain.
3. Use Potions of Speed during the Bloodlust.
4. Warrior needs to shattering throw the brain.
5. Druid needs to faerie fire the brain.
6. Everyone stack sunders.
7. GET OUT BEFORE YOGG FINISHES CASTING INDUCE MADNESS!
Question to the melee, will it be better to send a Holy Priest with you to cleanse any lingering Apathy debuffs, or is a resto druid ok?