People in this group will be selected on the criterion they do not fail at frogger and know how to interrupt.
Group 1
Warrior Tank
Rogue
Ret Paladin
Melee
Melee
Group 2
Bear Tank - be in kitty spec/gear, very rarely will you be tanking, we need leader of the pack for the melee in the portals.
Rogue
Ret Paladin/Melee - try to take double ret paladins so that we have 2 bops for when a melee unluckily gets grabbed in a tentacle.
Tree Druid
Group 3
Warrior Tank
Ranged
Ranged
Holy Paladin
Resto Shaman
Group 4
Ranged
Ranged
Ranged
Tree Druid
Holy Paladin
Group 5
Ranged
Ranged
Ranged
Ranged
Holy Priest
Notes: The encounter is doable with 5 healers, but we will play a bit more conservatively and go with 6 healers. If DPS in phases 1 or 2 is slow, replace one of the healers with a ranged dps. EVERYONE, turn particle density to HIGH.
Phase 1: DPS Down Guardian adds, DO NOT TOUCH ANY CLOUDS! Guardians must be killed on top of Sara, Melee DO NOT DPS Guardians past 40% if they are not near Sara. Ideally we want to transition with less than 2 Guardians still up.
We will pop a cloud immediately on the pull as there is a 20 second lull between the first and second spawns, we will use this grace period to get ahead on dps. (The spawn rate increases as the encounter progresses - and it's been confirmed that the spawn rate is not tied to her health)
2 Positioning ideas we will try.
1.The first and most conservative is the door setup. The entire raid stacks on the tanks near the door, near the lip of the pool. At this range, there will only be 1 cloud to dodge. When dodging clouds only move backwards toward the door, then wait for the cloud to pass, then everyone take a few steps forward and get back into position. Tanks, someone, call it out when a loud gets near the raid!
Once an add is picked up and dpsed down to 40%, Lukelee will taunt it and take it to the center. ONLY RANGED will dps down the add once it is taken to the center. Keep hots constantly rolling on Lukelee as he will be going in and out of range constantly.
Holy Paladins, stack on the tanks and pop righteous fury.
Everyone stack on the tanks.
Locks try curse of tongues on the Guardians.
Rogues take FoK, turn on health bars + casting bars, whenever you see a Guardian trying to cast - FoK interrupt them.
ALL MELEE SHOULD SWITCH TARGETS WHEN THE TARGET IS BELOW 40% ONLY RANGED DPSES FURTHER THAN THIS POINT.
Remember, stack on the tanks, move together, do not ever touch a cloud!
2. Second setup is a more aggressive setup that should output higher dps. All Melee + 2 Holy Paladins (pop righteous fury) + Resto Shaman and Lukelee stack in the center. Melee will have to keep track of 2 clouds, only move forwards or backwards, never try to out run a cloud.
Rest of the raid will stand at the lip of the pool and dodge clouds, stick together!
Hunter MD fresh spawns to Lukelee whenever it is available.
Ranged, your primary job is to dodge clouds and put dps on Lukelee's target.
Locks, tongue Guardians, Rogues FOK Interrupt Guardians.
Tanks, pick up adds and bring near Lukelee so he can taunt them off of you, watch out for clouds.
Phase 2: Groups 1 and 2 take portals into Yogg's mind, kill Influence Tentacles inside the portals ASAP! Ideally, all tentacles go down within 23 seconds, if melee can accomplish this, additional Crusher tentacles will not spawn up top making the phase 2-3 transition far more stable.
Notes for melee, check your sanity every time you come out of the portals. If it is lower than 60, go refill your sanity, then bang on a corrupter tentacle or two while you're on your way back into position for portals. Whenever you are not inside Yogg's mind, you should set yourself up near a portal. Remember, only 1 person can take a portal, go to your preset positions. Group 1 go left, Group 2 go right, first person in the group takes the portal closest to the door, second person second closest to he door, etc. Do not worry about dps the tentacles outside, do what dps you can but your main priority is to get into the portal as soon as they spawn. Ret Pallies, BoP anyone who gets gripped in tentacles as they run to their portals.
Once you are inside the portals dps down the tentacles. 2 things to watch out for here.
1. Do not face the skulls, they dmg you and suck out your sanity. Face away from them while you are dpsing down the tentacles.
2. Melee should avoid zerging down one add at a time. To get the best dps on the tentacles, everyone pick a tentacle and dps them solo. When someone finishes dpsing their tentacle they can come help if you if your dps is slow. Spread out in groups. Group 1 goes left, Group 2 goes right. DPS Hard!
Furthermore, those melee with some kind of speed ability such as Warriors, Rogues, Ferals (charge, sprint, etc.) prioritize yourself with the tentacles furthest away from your entry point. Ret pallies, DKs, and Enh Shamans, get on the tentacles closest to the entry points. Ideally, all tentacles are dead within 23 seconds, and you get a good 30 seconds of dps time on Yogg.
3. Once you kill all tentacles, dps his brain hard. During this phase you will see Yogg casting Induce Madness. YOU MUST take the portals exiting Yogg's room before this cast goes off, otherwise you will be mind controlled (killed).
(images courtesy of some guy named Daron on Tankspot)
Notes for ranged, there are 4 things you have to watch out for constantly.
1. Green Beams of Death, do not hit these beams, they move slowly, easily avoidable if you are paying attention, they will 1 shot you if you are not paying attention.
2. DPSing Crusher Tentacles. Every time you land an attack on a crusher tentacle they gain a stacking buff that makes them hit harder. If this stack ever gets over 50, IMMEDIATELY STOP DPSING, go hit something else for 2 or 3 seconds, then go back to dpsing down the crushers. Lukelee will call out stop dps.
3. Brain Link, pay attention stick with the raid. 2 people will randomly get brain linked, when this happens they need to get within 10 yards of one another, or they will take dmg and lose sanity.
4. CHECK YOUR SANITY! DO NOT let yourself ever get below 50%
DPS Priority: Crusher, Constrictor, Corruptor. Each crusher up dampens raid dps by 20% (unless interrupted), constrictors incapacitate people and need to be broken out immediately, corruptors can generally be saved for last as all their effects can be dispelled. Call out when you are constricted and ping on the mini map your position, everyone near the area immediately free that person. Casters can dps while constricted.
Overall, this is a dps race, do it well, you get to phase 3 without too many crusher tentacles up and it's a cake walk.
Phase 3: Melee, healers and tanks face away from Yogg Saron stand near Yogg Saron and kill adds, these adds need to be dpsed down fast, do not split fire (but do lay down as many AoEs as possible that will hit Yogg as well). When these adds get low, Yogg starts casting a heal on them, if dps is not high there is a chance Yogg will finish his heal, kill skull.
Ranged stand near a sanity well and dps down Yogg. Whenever Yogg starts casting Lunatic Gaze, Immediately Stop Casting and face away from yogg - otherwise you will lose sanity (can you AoE, blizzard behind you? if you can blizzard adds + Yog during Lunatic Gaze). Check your sanity during every Lunatic gaze, you won't be able to dps anyway, if it's below 50% run into the sanity well during Lunatic Gaze then get back in position so you can commence dpsing him after the Lunatic Gaze is over.